Results for spec@ext_framebuffer_multisample@accuracy all_samples stencil_resolve depthstencil

Overview

Result: fail

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Details

Detail Value
Returncode 1
Time 0:00:26.087461
Stdout
Pixels that should be unlit
  count = 126470
  Perfect output
Pixels that should be totally lit
  count = 131405
  RMS error = 0.708002
The error threshold for unlit and totally lit pixels test is 0.020000
Pixels that should be partially lit
  count = 4269
  RMS error = 0.598722
The error threshold for partially lit pixels is 0.400000
Samples = 0, Result = fail

Stderr
SWR detected AVX2
vert shader  0x7f706ce49000
frag shader  0x7f706ce47000
vert shader  0x7f706ce45000
frag shader  0x7f706ce43000
fetch shader 0x7f706ce41000
swr: cannot blit stencil, skipping
fetch shader 0x7f706ce3f000
vert shader  0x7f706ce3d000
frag shader  0x7f706ce3b000
fetch shader 0x7f706cc8b000
SWR destroy screen!
Environment
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /home/ilia/src/piglit/bin/ext_framebuffer_multisample-accuracy all_samples stencil_resolve depthstencil -auto -fbo
dmesg

        

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